Open for commissions
Combat, Trading
and Systems
for Roblox
I’m Kernel. I script the parts of a Roblox game that have to hold up with a full server: fights, trades, guilds, player data.
Let’s talk
Lead programmer on
Sword Realms Online
Sword Realms Online
TradeService×-- both sides are re-checked on the server
function Trade.confirm(a, b)
local offerA, offerB = Offers[a], Offers[b]
if not (offerA and offerB) then return false end
if not Inventory:has(a, offerA) then return false end
if not Inventory:has(b, offerB) then return false end
Inventory:swap(a, b, offerA, offerB)
Data:save(a); Data:save(b)
return true
end
What I do
I write the code players never see: hit detection that the server double-checks, trades that can’t be duped, guilds and inventories that save every time. Then I make it fast enough to feel good.
How it works
From message to merged
1
Tell me about the game
What it is, how far along, and what needs scripting. A link or a video helps a lot.
2
We agree on scope
I come back with what I’d build, how long it takes and the price, per system or per hour.
3
You get working code
Progress clips as I go, then the system in your place, readable enough for your team to keep.
People I’ve shipped with
Kind words
“Works fast and delivers everything perfectly.”

TheusGame designer
“Works extremely well and always delivers on time.”

AsgardシUI designer
“Great programmer 🔥”

KazukeDevAnimator
Got a game that
needs code?
Email works best for anything detailed. I’m on UTC+0 and usually reply within a day.
Message me on Discord
Kernel







